Please report any bugs, problems or suggestions to Ulrik Petersen at:
Please do not contact Prof. Kabbaj about Prolog+CG 2.0. Contact Ulrik Petersen instead.
Please note that Prolog+CG version 2.0 is legacy code, maintained by Ulrik Petersen. A new and better version, version 3, has been released as part of the Amine-platform: <http://amine-platform.sourceforge.net>.
PROLOG (PROgramming in LOGic) is a programming language that has been designed first (around 1972) for natural language processing and theorem proving. It has been used, since that time in many fields of Artificial Intelligence (AI). Now, PROLOG is a standard programming language in AI.
This manual is not about PROLOG, even if a quick introduction of this language is given as the basic elements of PROLOG+CG are introduced. Several books and documentation concerning PROLOG language are available. This manual is about a descendant of PROLOG : PROLOG+CG which is a conceptual and an object-oriented extension of PROLOG. Indeed, to achieve more expressive power, the PROLOG language has been extended, in the past, in at least two directions :
PROLOG+CG is a conceptual extension of PROLOG in the sense
that it integrates Conceptual Graphs (CG) at the basic
level. Conceptual Graph (CG) formalism (for background knowledge about
conceptual graphs, please see:
http://www.jfsowa.com/cg/index.htm) is a synthesis of several
works on semantic networks. CG has been used in many fields of AI,
especially natural language processing and knowledge base systems. An
integration of CG to Prolog is very interesting. In the Conceptual
Graph community, some systems [6, 8, 9] incorporated a deductive
component that interprets a set of rules, all the goals of a rule are
represented by simple Conceptual Graphs (CG). However, these
components do not subsume PROLOG and were not presented as extensions
of PROLOG. For instance, no work has been done in the past to develop
a Prolog version that provides CG as a basic data structure, beside
term and list. PROLOG+CG fulfills this gap in the CG research (i.e., a
need for a CG based extension of Prolog) : CG can be used to represent
goals (beside terms) and can be used and manipulated as basic data
structures, with operations like maximal join, projection (or more
precisly subsumption), generalization and unification operations.
PROLOG+CG is a contextual extension of PROLOG in the sense that it integrates notions like objects and inheritance.
Also, PROLOG+CG integrates JAVA : PROLOG+CG can be called from a Java program and a Prolog+CG program can call Java classes.
The integration of Prolog, object oriented programming, the manipulation of CG and Java provides a powerful development environment for the creation of knowledge-based applications and their integration on the web. Java allows the development of multi-platform applications as well as the capabilities of object-oriented languages. Prolog provides the full power of a logic programming language well suited for natural language processing, inference and symbolic manipulations. CGs provide the expressive power of an advanced knowledge representation language (advanced semantic nets, type hierarchy, schemas, notion of context, etc.).
PROLOG+CG is implemented in JAVA 2. A beta version 2.0 is available
through the site http://prologpluscg.sourceforge.net/
Please note that Prolog+CG version 2 is legacy code, maintained by Ulrik Petersen. A new and better version is available as part of the Amine platform.
The integrated environment of PROLOG+CG consists of a text editor, a ``compiler'', the debugger and the interpreter. The compiler performs a syntactic analysis of the program and if the analysis is successful, it generates an object file that contains an internal representation of the program, in terms of Java structures (vector, hashtable, etc.). Thereafter, the interpreter works on the object file.
At the interface level, the environment provides a split pane; the top pane is used to create/open/edit a program while the bottom pane is used as a console : the user asks a request and the system gives the answer (Figure 1.1). During the compilation, the console pane becomes a compiler pane where messages concerning this task are written. If the compilation has been successfull, the user has to click inside the pane to switch to the console pane.
The environment provides also a debug window (accessible from the Build menu) and a window that shows the primitive operations of the language (accessible from the Help menu).
Figure 1.1 gives a snapshot of the PROLOG+CG environment.
Some of the commands/buttons of the environment are the following (the others are the standards buttons for file and edition processing):
Compile a Prolog+CG File to produce an
object file (if it doesn't exist already)
Execute the interpreter to answer a
question
Help
More information on the environment is provided in the next sections.
Prolog+CG is implemented with JAVA 2. So the JRE of JAVA 2 should be installed first. Then you have to download the PrologPlusCG ZIP file and unzip it it somewhere on your harddrive (C for Windows for instance). Inside the directory that this creates (e.g., ``PPCG''), PrologPlusCG can be executed with the following command (from the DOS Console):
Currently, the elementary data types are:
Example: "this is a string".
Examples of good identifiers: pr32, papa, is_good, pp34_65
Examples of illegal identifiers: p45, _rt, p_rt, _rrt
The identifier of a variable can be either:
Examples of good variable identifiers:
_var1, _, _324, _ce_ci, x, x3, x_var
Note: The grammar of PROLOG+CG is given in Appendix A.
The composed data types of PROLOG+CG are:
They are introduced in the next sections (sets and concepts are considered in CG section, Section 2.3).
Figure 1.2 shows a simple Prolog+CG program that introduces the basic data types of Prolog+CG: the program contains the fact ``prologCGData'' that has one argument: a list of different elements: an integer, a constant identifier, a string, a boolean, a image file name (see the remark below), a list, a predicate or term and a conceptual graph (CG). The program contains also a rule that defines the goal ``dataExple/1'': it search the fact ``prologCGData'' and call the primitive goal ``member'' to access (with backtracking) all the elements contained in the list.
The editor of Prolog+CG allows for some hypertext actions. For instance, when the data is a file name of a multi-media data, like ``ImgPrlg.png'', the user can see the content of this file in a separate window simply by selecting the whole name and by doing a click on the left-button of the mouse. Figure 1.2 shows the result of theses actions in the case ``ImgPrlg.png''.
Now, to ask some questions about the above program, you first have to
compile it: choose ``Build/Compile'' from the menu or just
press on the corresponding button
. Then
click in the bottom panel to switch to Console panel and write your
request just after the last prompt "?- ". To activate the
interpreter for responding to your request, press on the key
``return/enter'', or choose ``Build/Answer
Question'' or just press on the corresponding button
.
Here is the result of one question about the above program:
?- prologCGData(L).
{L = (23, John, "John is the Hero", false, "ImgPrlg.png",
(iccs,2000), book(John, KR, 2000),
[Write]-
-obj->[Book]-attr->[New],
-agnt->[Man : John])}
?-
A term is an a constant identifier followed optionally by a list of arguments. An argument is either an elementary data type, a variable or a composed data type.
Prop4,
Papa(Abdou),
Publisher(Addison, "Conceptual Structure", 1984),
like(Kim, (banana, tomato, juice),
[Man: Kim]<-agnt-[Work]-manr->[Hard]),
phrase("kha eats banana",
st(np("kha"), vp(vb("eats"), np("banana"))),
[Man:kha]<-agnt-[Eat]-obj->[Banana])
A list can be composed of zero, one or several elements separated by comma. An element of a list is like an argument of a term; it is either an elementary data type, a variable or a composed data type.
Note: Prolog+CG uses (parentheses) around lists rather than [square brackets]. This is different from standard Prolog.
(), (tati), (titi, 34, (356, ps(note(67), (2, 4)), "ha ha")), (exp32, [Dat = (23, 12, 84)]<-birthOf-[Boy:Cham], 54)
Figure 1.3 shows the window that is given to the user when he asks for the primitives of the language, either by choosing the menu action Help/Primitives or Windows/Primitives. Each primitive operation is given with its signature (number and types of the arguments). In this section, we consider only the arithmetic, relational, logical, list, stringIdent and multi-media primitive operations. The other types of primitives are introduced later.
PROLOG+CG adopts a prefix notation to formulate an expression. Thus, the infix expression: 3 + (4 - 5) should be formulated in PROLOG+CG as: add(3, sub(4, 5)). As shown below, the primitive goal ``val(Var, Expr)'' evaluates the expression Expr and associates its value to the variable Var. This is how arithmetic computation is done in PROLOG+CG.
?- val(x, add(4, mul(5,3))).
{x = 19}
Recall : the request must terminates with a point (.) . To
activate the interpreter and get an answer, the user can either choose
the menu action ``Build/Answer Question'', or press the
button
, or just press the
``return'' key on the keyboard. The interpreter returns
{x = 19}
?-val(x, mul(-4, add(6, 4.68))).
{x = -42.72}
?-eq(x, 34), val(y, div(765, x)).
{x = 34, y = 22.5}
?-eqv(x, 54).
Error: any variable in an expression should have a value.
Note the difference between the two primitives ``eq'' and ``eqv'': eq corresponds to the unification operation while eqv corresponds to the identity test; the two arguments of eqv should have a value.
?-eq(x, 54), eqv(x, 54).
{x = 54}
?-sup(43, -54).
{}
?-inf(-54, -34).
{}
?- eq(x, 34), eq(y, 54), dif(x, y).
{x = 34, y = 54}
?- eq(54, x), val(y, sub(56, 2)), not(eq(x, y)).
no.
?- eq(54, x), val(y, sub(56, 2)), not(dif(x, y)).
{x = 54, y = 54}
?- eq(papa(Hicham, x), papa(y,Nour)).
{x = Nour, y = Hicham}
?- eq((1, 2, 3, 4, 5),(x,y|z)).
{x = 1, y = 2, z = (3, 4, 5)}
?- dif(papa(Hicham, x), papa(y, Nour)).
no.
?- dif(papa(Hicham, x), papa(Wasouf, Nour)).
{}
Note the primitive goal dif(x,y) is equivalent to : not(eq(x,y)).
?-seed(100).
{}
?-rnd(0,24,X).
{X = 17}
?-rnd(0,20,X).
{X = 3}
The rnd/3 predicate takes two numbers and a free variable as arguments. The last argument must be the free variable, and the two others must be numbers between 0 and 2100000000 (2.1*), with the first being less than or equal to the second. What is returned in the third argument is a pseudo-random number in the range from the first to the second argument (both inclusive), and what is returned is always an integer, even if the two first arguments are floating-point numbers.
seed/1 takes a number between 0 and 2100000000 (2.1*) and seeds the pseudo-random number with the integer value of this number. The significance of this is that when one seeds the pseudo-random number generator with a specific number, then it will generate the same sequence of pseudo-random numbers after the next seeding with the same number.
Both seed/1 and rnd/3 always succeed, unless the constraints on the arguments mentioned above are not met, in which case an error is flagged and the resolution is stopped.
?-fail.
no.
?-concat("xx", "yy", "xxyy").
{}
?-concat(X, "yy", "xxyy").
{X = "yy"}
?-concat("xx", Y, "xxyy").
{Y = "yy"}
?- concat("xx", "yy", Z).
{Z = "xxyy"}
?-stringToLetters("papa", L).
{L = ("p", "a", "p", "a")}
?-stringToLetters(x, ("m", "a", "i")).
{x = "mai"}
?-identToLetters(papa, L).
{L = ("p", "a", "p", "a")}
?-identToLetters(c, ("p", "a", "p", "i")).
{c = papi}
?- member(3, (2, 3, 4, 5)).
{}
?- member(6, (2, 3, 4, 5)).
no.
?-member(x, (2, 3, 4)).
{x = 2}
{x = 3}
{x = 4}
?- length((4, 5, 6, 7), x).
{x = 4}
Note: This is just a preliminary work on the integration of multi-media in PROLOG+CG.
The following program illustrates this interesting aspect of the language (sound and video will be integrated in the next version). Again, please note that the text editor enables the user to see, in auxiliary windows, the content of the media files: just select the file name (without the double quotes) and do a click on a let-button of the mouse. As shown in Figure 1.4, the program contains a fact represented by a conceptual graph (CG) which states that PrologPlusCG is a CGTool with an icon (represented by ``ImgPrlg.png''), a manual and a Java Code.
The rule that defines the goal ``MMCGExample'', searches for the above fact, shows the image ``ImgPrlg.png'' in the window ``wnd1'' and shows the text file ``DocTest.txt'' in the window ``wnd2''. It then waits for an input from the user and then closes the two windows and writes a message. What is relevant here is the use of the two primitive goals: ``show/2'' and ``close/1''.
The interpretation of the request ``MMCGExample.'' by PROLOG+CG gives the following result:
As in PROLOG, a PROLOG+CG program is composed mainly of facts and inference rules.
A fact is a term or a CG followed by a point. An inference rule is composed of a head and a tail, separated by the if symbol ``:-'' and it terminates with a point. The head of a rule is a term or a CG and the tail is a conjunction of elements, an element can be a term, a CG or a variable. The next section gives a classic example of a Prolog program, formulated in Prolog+CG without the use of CGs. In later sections, we define CG and we present their use in Prolog+CG programs.
The following program can be found in Samples/Others/Meal.prlg. It is a classic example, proposed first by Colmerauer [Colmerauer, 85]. The user can load the example (by opening the file Meal.prlg) and compile it, or he can write and edit the program in the `Program pane'.
meal(a, r, m, d) :-
appetizer(a),
main(r, m),
val(x, add(3,4)),
dessert(d).
main(r, m) :- drink(r), principal(m).
main(r, m) :- drink(r), meat(m).
principal((m, m2)) :- fish(m), fish2(m2).
drink(Coke).
drink(Beer).
appetizer(radishes).
appetizer(pate).
fish(sole).
fish(tuna).
fish2(titi).
fish2(tata).
meat(pork).
meat(beef).
dessert(cake).
dessert(fruit).
little_sum(1, _x, _y) :- little_successor(_x, _y).
little_sum(_x1, _y, _z1) :-
little_successor(_x, _x1),
little_sum(_x, _y, _z),
little_successor(_z, _z1).
little_successor(1,2).
little_successor(2,3).
little_successor(3,4).
little_successor(4,5).
little_successor(5,6).
little_successor(6,7).
little_successor(7,8).
little_successor(8,9).
light_meal(a, m, d) :-
meal(a, m, d),
units(a, x),
units(m, y),
little_sum(x, y, u),
units(d, z),
little_sum(z, u, v).
// units with two arguments
units(beef, 3).
units(fruit, 1).
units(cake, 5).
units(pate, 6).
units(pork, 7).
units(radishes, 1).
units(sole, 2).
units(tuna, 4).
meal(a, m, d) :-
appetizer(a),
Once the editing task has been done, the user should compile the program by pressing the button (or activating the menu action ``Build/Compile''). At this time, the user can save the program (both the text format with the extension .prlg and the object format with the extension .obj) and/or activates the Console pane to ask questions.
Let us ask one question:
?- light_meal(a, m,d).
{a = radishes, m = sole, d = cake}
{a = radishes, m = sole, d = fruit}
{a = radishes, m = tuna, d = fruit}
{a = radishes, m = pork, d = fruit}
{a = radishes, m = beef, d = cake}
{a = radishes, m = beef, d = fruit}
{a = pate, m = sole, d = fruit}
Next time, when the file is opened and compiled directly; without any modification, the system will not recompile it again, it will rather load the object file. But if the text file is modified, the user should recompile and save it.
Before considering conceptual graphs (CGs) in detail, we will introduce two related notions: concept types hierarchy andinstantiation. The two constitute the support for the manipulation of CGs. Indeed, as introduced later, CG unification and the other CG operations make use of these notions. Figure 2.1 gives the Prolog+CG primitives for support and CGs manipulation.
This describes the generalization/specialization relation between the concept types used in the CGs. It encodes the famous ``IsA'' relation, used in many semantic network formalisms. In PROLOG+CG, a concept type hierarchy is defined as a set of specialization rules. A specialization rule describes the immediate subtypes Type1, Type2, ..., TypeN of a type Type. It has the following form :
Type > Type1, Type2, ..., TypeN.
Universal > Person, Animal, Action, Situation, Object, AbstractEntity, Attribute. Person > Man, Woman. Man > Boy, Employee. Woman > Girl, Employee. Employee > Supervisor. Action > Drive, Love, Break, Rent, Begin, Press, Look. Object > Vehicle, Machine, Key, Keyboard, Finger. AbstractEntity > Society, Session, Years, Proposition. Vehicle > Car, Truck. Attribute > Fast, Color, Expensive, Big.
Currently, PROLOG+CG provides the following primitive operations on concept type hierarchies:
?- isSubType(Supervisor, Person).
{}
?-isSubtype(Supervisor, Girl).
no.
?-immediateSubTypes(Action, L).
{L = (Drive, Love, Break, Rent, Begin, Press, Look)}
?-subTypes(Person, L).
{L = (Man, Woman, Boy, Employee, Girl, Supervisor)}
?-isSuperType(Person, Supervisor).
{}
?-immediateSuperTypes(Employee, L).
{L = (Man, Woman)}
?-superTypes(Employee, L).
{L = (Man, Woman, Person, Universal)}
?- maxComSubType(Man, Woman, x).
{x = Employee}
?-maxComSubType(Person, Employee, x).
{x = Employee}
?-minComSuperType(Supervisor, Boy, x).
{x = Man}
The instantiation relation relates an instance to its type. In PROLOG+CG, instances of a type are described with an instantiation rule:
Type = Inst1, Inst2, ..., InstN.
Instantiation rules are specified as a complement to the specialization rules which describe the concept type hierarchy.
(we assume the concept type hierarchy introduced in Section 2.1):
Boy = John, Bob, Sam, Andre. Girl = Sue, Mary. Color = red. Machine = res23. Years = four. Key = enter.
PROLOG+CG provides two operations on type instances (figure 2.1):
?- isInstance(Sue, Girl).
{}
?-isInstance(Sue, Person).
{}
?-isInstance(Sue, Boy).
no.
?-isInstance(Karl, Boy).
no.
?-addInstance(Karl, Boy).
{}
?- addInstance(Emp01, Employee).
{}
Note that following the two above operations, the instantiation rule for the type ``Boy'' is modified and a new instantiation rule is added for the type ``Employee'':
Boy = John, Bob, Sam, Andre, Karl.
Girl = Sue, Mary.
Color = red.
Machine = res23.
Years = four.
Key = enter.
Employee = Emp01.
(continue ...)
?-isInstance(Karl, Boy).
{}
?- isInstance(Karl, Person).
{}
?-
As noted earlier, a composed data item in PROLOG+CG can be a term, a list, a concept or a conceptual graph (CG).
Only binary relations are possible (this constraint is for simplicity and practical purpose only).
Remark: Prolog+CG provides a large flexibility in the use of variables inside CG: a variable can stand for:
Such a flexible use of variables enhances the expressive power of the language, according to CG manipulation.
A multi-referent has the form ``*Number'' and it is only used in the linear notation to identify all occurrences of a concept. A multi-referent is not represented in the internal representation of the concept. Examples are given below.
The linear notation used in PROLOG+CG to express CG is similar to the notation introduced first by Sowa. As introduced above, a concept has tree fields surrounded by brackets.
[Man],
[Man : John],
[Man : {John, Carl, Henry}],
[Cat : x],
[Human : *1],
[Integer = 25],
[List = (1, 2, 3)],
[Date : CurrentDate = (04,01,2000)],
[Term = papa(x, Hicham)],
[Proposition :propHenry = [Man : Carl]<-agnt-
<-[Think]-obj->[Proposition =
[Man: Carl]-attr->[Crazy] ] ]
A relation R between two concepts C1 and C2 can be expressed as follows:
[C1]-R->[C2]
R of C1 is C2, or [C2]<-R-[C1] which is the same.
[Girl : Fouzia]<-agent-[Walk] agent of Walk is Girl Fouzia.
If a concept is connected to several relations, writes the concept, then a dash followed by a sequence of relations description separated by comma (see the Appendix for the detailed definition of CG grammar). Also, the CGs given in this manual illustrates several cases of writing CG.
[Extract]-
-agnt->[Person],
-obj->[Text],
-target->[Book].
The role of the hyphen ``-'', the comma ``,'' and the semi-colon ``;'': if a concept (like [Extract]) has several branches connected to it, then write the ``-'' after the concept, write the branches using ``,'' to seperate between them, and use the ``;'' at the end to indicate the end of the specification of the branches. In this sense, the branches of a concept are enclosed by two delimiters: ``-'' and ``;'' and they are separated by the delimiter ``,''. Note that the delimiter ``;'' is optional if we are at the end of the CG, like the example above.Of course, a concept at the end of a relation can be connected itself to other relations and so on, forming a tree (and a graph as described below). This case is illustrated by the following example :
[Work]-
-agnt->[Person: Jane]-
-ageOf->[Age = 30],
<-poss-[House : *1];,
-near->[House : *1].
In the example above, the delimiter ``;'' is used to specify the end of the specification of the branches of [Person : Jane] and the delimiter ``,'' that follows ``;'' is used to separate between the two branches of [Work].
Finally, note that the indentation and carriage-return are used only for ``pretty-print''; they are not significant in the analysis of the notation.
A linear formulation of any graph (and hence, of a CG) provides in general a way to specify several occurrences of the same node (the same concept for CG). In PROLOG+CG, a referent and/or a multi-referent is used for this end. In the above example, the multi-referent ``*1'' is used to specify that the two concepts [House : *1] and [House : *1] are in fact two occurrences of the same concept.
Relations that are connected to a concept can be specified as relations connected to the occurrences of the same concept.
[Extract]-
-agnt->[Person],
-obj->[Inanimate : *1]-matr->[Wood],
-manr->[Strong],
-target->[Inanimate]-on->[Inanimate :
*1]-priceOf->[Expensive].
[Person]<-agnt-[Perform]-obj->[Action = [Eat]-
-obj->[Walnut = wal2]-part->[Shell:myShell = toto],
-instr->[Spoon]-matr->[Shell : myShell]
]-instr->[Roulette].
Maybe a better formulation is as follows:
[Action = [Eat]-
-obj->[Walnut = wal2]-part->[Shell : myShell = toto],
-instr->[Spoon]-matr->[Shell : myShell]
]<-obj-[Perform]-
-agnt->[Person],
-instr->[Roulette].
Note that the two concepts ``[Shell : myShell = toto]'' and ``[Shell : myShell]'' are the same. They are identified by the referent (myShell). Thus, when the concept has a specific referent, this can be used (instead of a multi-referent) to specify the identity of several occurrences of the same concept.
A Co-reference is represented with a variable. An example will illustrate this important notion:
[Man : x]<-agnt-[Begin]-srce->[Proposition =
[Person]<-pat-[Look]-dest->[Person : x] ]
The variable x plays a role of a co-reference between the two concepts [Man : x] and [Person : x]. Thus, the two concepts refere to the same entity.
With the above illustrations concerning CG notation, the user can combine them in order to formulate any CG.
In PROLOG+CG, CG is a basic data structure, like a term or a list. CG can be an argument of a term, an element in a list, a value of a concept, the head of a rule (or a fact) or a goal in the tail of a rule.
To illustrate the use of CG in PROLOG+CG, we give two programs in this section. The first has been proposed first by Fargues et al. [6] (which is a Prolog-based formulation of an example presented by Sowa, using Peirce Logic). In the first program, all the goals are formulated as CGs. In general however, we can have in one rule some goals that are represented by CGs and others that are represented by terms. The second program illustrates this point.
(it can be found in Samples/Others/Citizen.prlg)
Universal > PERSON, BORN, NATURALIZE, COUNTRY.
PERSON > CITIZEN, GIRL.
GIRL = "Dorothy".
PERSON = "Tinman".
COUNTRY = "Oz".
[CITIZEN : x]<-MEMB-[COUNTRY : "Oz"] :-
[PERSON: x]<-AGNT-[BORN]-LOC->[COUNTRY : "Oz"].
[CITIZEN : x]<-MEMB-[COUNTRY : "Oz"] :-
[PERSON: x]<-CHLD-[PERSON: y],
[CITIZEN : y]<-MEMB-[COUNTRY : "Oz"].
[CITIZEN : x]<-MEMB-[COUNTRY : "Oz"] :-
[PERSON : x]<-RCPT-[NATURALIZE]-LOC->[COUNTRY : "Oz"].
[PERSON : "Tinman"]-
-CHLD->[GIRL : "Dorothy"],
<-AGNT-[BORN]-LOC->[COUNTRY : "Oz"].
Let us ask some queries:
?- [CITIZEN : x]<-MEMB-[COUNTRY : y].
{x = "Tinman", y = "Oz"}.
?- [CITIZEN : "Dorothy"]<-MEMB-[COUNTRY : "Oz"].
no.
(it can be found in Samples/Others/GoodSister.prlg):
Universal > Person, Action, Object, Attribute.
Object > House, Restaurant, Walnut, Shell, Spoon.
Attribute > Classical, Age, Easily.
Person > Man, Woman.
Action > Perform, Go, Work, Buy, Eat, Search.
Man = Jo, Mark.
Woman = Mary, Jane.
// Prolog+CG rules. Notes that a goal can be a term or a CG.
// x, w and a are variables.
goodSister(x) :-
employee(x),
[Woman : x]-attr->[Classical].
[Woman : w]-attr->[Classical] :-
[Work]-
-near->[House]-poss->[Woman : w]-ageOf->[Age = a],
-agnt->[Woman : w],
inf(a, 40).
// *1 is a multi-referent.
[Work]-
-agnt->[Person : Jane]-
-ageOf->[Age = 30],
<-poss-[House : *1]<-nearOf-[Restaurant];,
-near->[House : *1].
employee(Mary).
employee(Jane).
// An example of compound CG
[Person]<-agnt-[Perform]-obj->
[Action = [Eat]-
-obj->[Walnut=wal2]-part->[Shell:myShell = toto],
-instr->[Spoon]-matr->[Shell : myShell]
]-manr->[Easily].
sense("extract", [Search]-
-agnt->[Person],
-from->[Book],
-obj->[Information]).
sense("classical woman", [Woman]-attr->[Classical]).
Let us consider now some queries:
?- goodSister(x).
{x = Jane}
?-goodSister(Mary).
no.
?- [Woman: x]-attr->[Classical].
{x = Jane}
The next two queries illustrate how the compound CG are naturally expressed and manipulated in PROLOG+CG (like simple CG). Note that an embedded CG is considered in PROLOG+CG as a value of the concept (not as a referent).
?- [Man]<-agnt-[Perform]-obj->[Action =
[Eat]-obj->[Walnut]-part->[Shell : x] ].
{x = myShell}
?- [Man]<-agnt-[Perform]-obj->[Action = x].
{x = [Eat]-
-obj->[Walnut = wal2]-part->[Shell:myShell = toto]-
<-matr-[Spoon : *1];,
-instr->[Spoon : *1]}
?- sense("extract", g).
{g = [Search]-
-agnt->[Person],
-from->[Book],
-obj->[Information]}
In the next request, the variable x stand for the concept type. Thus we can reason and manipulate all the fields of a concept (the type, the referent and the value).
?- sense("extract", [x]<-obj-[Action]-agnt->[Person]).
{x = Information}
?- sense("extract", [x]<-obj-[Work]-agnt->[Person]).
no.
The following query is interesting: the second goal is a variable that will be unified, after the satisfaction of the first goal, to a CG. So the request is to search the CG associated to ``classical woman'' and then try to solve it (as the next goal of the request).
?- sense("classical woman", g), g.
{g = [Woman]-attr->[Classical]}
Actually, PROLOG+CG provides the following operations on CG, for both simple and compound CG with sets and co-references (Figure 2.1):
These operations are provided also with entry points which are very usefull in natural language processing, as illustrated in section 2.6 (sample III).
(it can be found in Samples/ExpleCGs.prlg)
To facilitate the demo, the program contains already the specification of some CGs.
Universal > Person, Animal, Action, Situation, Object,
AbstractEntity, Attribute.
Person > Man, Woman, Employee.
Man > Boy.
Woman > Girl.
Employee > Supervisor.
Action > Drive, Love, Break, Rent, Begin, Press, Look.
Object > Vehicle, Machine, Key, Keyboard, Finger.
AbstractEntity > Society, Session, Years, Proposition.
Vehicle > Car, Truck.
Attribute > Fast, Color, Expensive, Big.
Boy = John, Bob.
Girl = Sue, Mary.
Color = red.
Machine = res23.
Years = four.
Key = enter.
// cg(cg12, g1, g2) , maximalJoin(g1, g2, g3).
cg(cg12, [Person]<-agnt-[Drive]-obj->[Car],
[Boy: John]<-agnt-[Drive]-manr->[Fast]).
// cg(cg34, g1, g2) , generalize(g1, g2, g3).
cg(cg34, [Boy: John]<-agnt-[Drive]-obj->[Car]-chrc->[Color: red],
[Girl: Sue]<-agnt-[Drive]-
-obj->[Truck],
-manr->[Fast]).
// cg(cg56, g1, g2) , subsume(g2, g1).
// cg(cg56, g1, g2) , subsume(g2, g1, g3).
cg(cg56, [Man: John]-child->[Boy: Bob]<-agnt-[Love]-
->obj->[Girl: Mary],
[Person]-child->[Person]).
cg(cg70, [Break]-
-agnt->[Employee],
-obj->[Machine]-attr->[Expensive],
[Situation]-mainActOf->[Break]-
-agnt->[Supervisor],
-obj->[Machine: res23]-qlte->[Big]).
// cg(cg910, g1, g2) , maximalJoin(g1, g2, g3).
cg(cg910,
[Person: John]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Person: John]<-agnt-[Press]-
->obj->[Key: enter]-part->[Keyboard] ];,
[Man]<-agnt-[Begin]-srce->[Proposition =
[Person]<-agnt-[Press]-
-obj->[Key],
-manr->[Fast] ]).
// cg(cg1011, g1, g2) , maximalJoin(g1, g2, g3).
cg(cg1011,
[Person]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Person]<-agnt-[Press]-obj->[Key: enter]-
->part->[Keyboard] ],
[Man]<-agnt-[Begin]-srce->[Proposition =
[Person]<-pat-[Look]-dest->[Person] ]).
Let us asks some queries:
?- concOfCG([Drive], [Drive]-obj->[Car]).
{}
?- concOfCG(c,
[Man : John]-child->[Boy : Bob]-
<-agnt-[Love]-obj->[Girl : Mary]).
{c = [Man : John]}
{c = [Boy : Bob]}
{c = [Love]}
{c = [Girl : Mary]}
?- concOfCG([Person : x],
[Man : John]-child->[Boy : Bob]-
<-agnt-[Love]-obj->[Girl : Mary]).
{x = John}
{x = Bob}
{x = Mary}
Gives the children of the person x: note that the whole concept (the target of the relation child) is represented by the variable C.
?- branchOfCG([Person : x]-child->C,
[Man : John]-
-child->[Boy : Bob],
-attr->[Color :black],
-child->[Girl : Mary],
<-agnt-[Eat] ).
{x = John, C = [Boy : Bob]}
{x = John, C = [Girl : Mary]}
Search the relations that relate two persons x and y: note that the relation is represented by a variable.
?- branchOfCG([Person : x]-R->[Person : y],
[Man : John]-
-child->[Boy : Bob],
-attr->[Color :black],
-child->[Girl : Mary],
<-agnt-[Eat]
).
{x = John, R = child, y = Bob}
{x = John, R = child, y = Mary}
Gives all the branches of a CG:
?- branchOfCG(b, [Man : John]-
-child->[Boy : Bob],
-attr->[Color :black],
-child->[Girl : Mary],
<-agnt-[Eat] ).
{b = [Man : John]-child->[Boy : Bob]}
{b = [Man : John]-attr->[Color : black]}
{b = [Man : John]-child->[Girl : Mary]}
{b = [Eat]-agnt->[Man : John]}
eq/2 is the unification operator.
Concepts are considered to be Prolog+CG data structures on a par with all other data structures.
?- eq([Person : John], [Man : x]).
{x = John}
?- eq([Person : John], [Woman : x]).
no.
? member([Person : x],
([Man : John], [Color : red], [Woman : Mary])).
{x = John}
{x = Mary}
It fails since Andre is not specified in the set {John, Bob, Sam}.
?- eq([Person : Andre]<-agnt-[Drive]-obj->[Vehicle : myCar],
[Boy : {John, Bob, Sam}]<-agnt-[Drive]-
-obj->[Car :x],
-manr->[Fast]).
no.
?- eq([Person : Bob]<-agnt-[Drive]-obj->[Vehicle : myCar],
[Boy : {John, Bob, Sam}]<-agnt-[Drive]-
-obj->[Car :x],
-manr->[Fast]).
{x = myCar}
The unification succeeds since, apart from the unification of the other components of the two CGs, the co-reference `x' between [Person : x] and [Man : x] in the first CG can be unified with the co-reference `Andre' between [Man : Andre] and [Boy : Andre] in the second CG. Indeed, the concepts [Person : x]/[Man : x] refer to the same entity and this is also the case for the concepts [Man : Andre]/[Boy : Andre].
?-eq([Person : x]<-agnt-[Begin]-srce->[Proposition =
[Man : x]<-agnt-[Action]-obj->[Object]],
[Man : Andre]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy:Andre]<-agnt-[Press]-
->obj-> [Key :enter]-part->[Keyboard]]).
{x = Andre}
here, the unification fails since the co-reference `x' in the first CG can't be unified.
?- eq([Person : x]<-agnt-[Begin]-srce->[Proposition =
[Man : x]<-agnt-[Action]-obj->[Object]],
[Man : Andre]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy : John]<-agnt-[Press]-
-> obj->[Key:enter]-part->[Keyboard]]).
no.
here, the unification fails too since the co-reference `x' in the first CG has no corresponding co-reference in the second CG.
?- eq([Person : x]<-agnt-[Begin]-srce->[Proposition =
[Man : x]<-agnt-[Action]-obj->[Object]],
[Man]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy]<-agnt-[Press]-
->obj->[Key : enter]-part->[Keyboard]]).
no.
?- subsume(
[Person]-child->[Person],
[Man:John]-child->[Boy:Bob]<-agnt-[Love]-obj->[Girl:Mary]).
{}
?- subsume(
[Person]-child->[Person],
[Man:John]-child->[Boy:Bob]<-agnt-[Love]-obj->[Girl:Mary],
g3).
{g3 = [Man :John]-child->[Boy : Bob]}
?- subsume([Person]-child->[Person : {John, Sam}],
[Man : John]-child->[Boy : {Bob, John, Andre, Sam}]-
<-agnt-[Love]-obj->[Girl : Mary]).
{}
?- subsume(
[Person]-child->[Person : {John, Sam}],
[Man : John]-child->[Boy : {Bob, John, Andre, Sam}]-
<-agnt-[Love]-obj->[Girl : Mary];,
g).
{g = [Man : John]-child->[Boy : {Bob, John, Andre, Sam}]}
?-subsume(
[Person]-child->[Person : {John, Sam}],
[Man : John]-child->[Boy : {Bob, John, Andre}]-
<-agnt-[Love]-obj->[Girl : Mary]).
no.
?- subsume(
[Person ]<-agnt-[Begin]-srce->[Proposition =
[Person]<-agnt-[Action]-obj->[Object]],
[Man]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy]<-agnt-[Press]-
->obj->[Key:enter]-part->[Keyboard]];,
g).
{g = [Begin]-
-srce->[Proposition = [Press] -
-obj->[Key : enter],
-agnt->[Boy]],
-agnt->[Man]}
The same request as the precedent but a co-reference `x' is added in the first argument. Subsume fails in this case since the co-reference `x' is not mapped to a co-reference in the second CG : the first CG doesn't totally subsume the second CG; the information that the two concepts [Person : x] and [Person : x] refers to the same entity is not found in the second CG since the corresponding concepts in the second CG [Man] and [Boy] could refer to different entities.
?- subsume(
[Person :x]<-agnt-[Begin]-
->srce->[Proposition =
[Person:x]<-agnt-[Action]-obj->[Object]];,
[Man]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy]<-agnt-[Press]-
->obj->[Key:enter]-part->[Keyboard]];,
g).
no.
The same request as the precedent but a co-reference `y' is added to the second CG. Subsume is possible in this case since the constraint imposed by the co-reference in the first CG is verified by a corresponding co-reference in the second CG.
?- subsume([Person :x]<-agnt-[Begin]-srce->[Proposition =
[Person:x]<-agnt-[Action]-obj->[Object]],
[Man : y]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Boy: y]<-agnt-[Press]-
->obj->[Key :enter]-part->[Keyboard]];,
g).
{x = FREE,
y = FREE,
g = [Begin] -
-srce->[Proposition = [Press] -
-agnt->[Boy : y],
-obj->[Key : enter]],
-agnt->[Man : y]
?- cg(cg12, g1, g2), maximalJoin(g1, g2, g3).
{g1 = [Drive] -
-obj->[Car],
-agnt->[Person],
g2 = [Drive] -
-manr->[Fast],
-agnt->[Boy : John],
g3 = [Drive] -
-agnt->[Boy : John],
-obj->[Car],
-manr->[Fast]}
?- maximalJoin(
[Person : {Bob, Andre}]<-agnt-[Drive]-obj->[Car],
[Boy : {John, Bob, Sam}]<-agnt-[Drive]-manr->[Fast],
g).
{g = [Drive] -
-agnt->[Boy : {John, Bob, Sam, Andre}],
-obj->[Car],
-manr->[Fast]}
?- maximalJoin(
[Person : Andre]<-agnt-[Drive]-obj->[Car],
[Boy :{John, Bob, Sam}]<-agnt-[Drive]-manr->[Fast],
g).
{g = [Drive] -
-agnt->[Boy : {John, Bob, Sam, Andre}],
-obj->[Car],
-manr->[Fast]}
?- maximalJoin(
[Person : Mary]<-agnt-[Drive]-obj->[Car],
[Boy : {John, Bob, Sam}]<-agnt-[Drive]-manr->[Fast],
g).
no.
?- cg(cg910, g1, g2), maximalJoin(g1, g2, g3).
{g1 = [Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : John]],
-agnt->[Person : John],
g2 = [Begin] -
-srce->[Proposition = [Press] -
-obj->[Key],
-manr->[Fast],
-agnt->[Person]],
-agnt->[Man],
g3 = [Begin] -
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : John],
-manr->[Fast]],
-agnt->[Man : John],
-obj->[Session]}
Concerning the next request, note that the maximalJoin of the embedded graphs:
[Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person]
and
[Look] -
-dest->[Person],
-pat->[Person]
will discover that the two graphs have nothing in common except the [Person] concept. Thus, the maximalJoin will be done around the concept [Person] of the first graph and one concept [Person] of the second.
?- cg(cg1011, g1, g2), maximalJoin(g1, g2, g3).
{g1 = [Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person]],
-agnt->[Person], g2 = [Begin] -
-srce->[Proposition = [Look] -
-dest->[Person],
-pat->[Person]],
-agnt->[Man], g3 = [Begin] -
-srce->[Proposition =
[Press] -
-agnt->[Person]<-pat-[Look]-dest->[Person],
-obj->[Key : enter]-part->[Keyboard]],
-agnt->[Man],
-obj->[Session]}
To illustrate the interplay between co-references and maximal join, we will change, in the above program the fact cg(cg1011, ...) as follows: we add a co-reference, represented by the variable x, between the two concepts [Person : x] and [Person : x] in the first CG.
cg(cg1011,
[Person : x]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Person: x]<-agnt-[Press]-
->obj->[Key: enter]-part->[Keyboard] ];,
[Man]<-agnt-[Begin]-srce->[Proposition =
[Person]<-pat-[Look]-dest->[Person] ]).
As shown by the following request, the CG g3 that results from the maximalJoin of the two CG g1 and g2 will contain the above coreference. In fact, coreference is considered as an implicit relation between the two concepts. So, in the maximalJoin, such a relation will remain.
?- cg(cg1011, g1, g2), maximalJoin(g1, g2, g3).
{g1 = [Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : x]],
-agnt->[Person : x],
g2 = [Begin] -
-srce->[Proposition = [Look] -
-dest->[Person],
-pat->[Person]],
-agnt->[Man],
g3 = [Begin] -
-srce->[Proposition = [Press] -
-agnt->[Person : x]<-pat-[Look]-dest->[Person],
-obj->[Key : enter]-part->[Keyboard]],
-agnt->[Man : x],
-obj->[Session]
Now and to illustrate the impact of co-references on maximal join, we will change, in the above program the fact cg(cg1011, ...) as follows:
cg(cg1011, [Person : x]<-agnt-[Begin]-
-obj->[Session],
-srce->[Proposition =
[Person: x]<-agnt-[Press]-
->obj->[Key: enter]-part->[Keyboard] ],
[Man : y]<-agnt-[Begin]-srce->[Proposition =
[Person]<-pat-[Look]-dest->[Person : y]]).
The variable x is a co-reference between the two concepts [Person : x] and [Person :x] and the variable y is a co-reference between the two concepts [Man : y] and [Person : y].
To make the above change effective, we have to recompile the program and then ask the same request:
?- cg(cg1011, g1, g2), maximalJoin(g1, g2, g3).
{g1 = [Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : x]],
-agnt->[Person : x],
g2 = [Begin] -
-srce->[Proposition = [Look] -
-dest->[Person : y],
-pat->[Person]],
-agnt->[Man : y],
g3 = [Begin] -
-srce->[Proposition =
[Press] -
-agnt->[Person : x]<-dest-[Look]-pat->[Person],
-obj->[Key : enter]-part->[Keyboard]],
-agnt->[Man : x],
-obj->[Session]}
If you look at the result g3 and especially at the embedded graph:
[Press] -
-agnt->[Person : x]<-dest-[Look]-pat->[Person],
obj->[Key : enter]-part->[Keyboard]
you will note that it is different from the previous one: the maximalJoin between the two initial graphs has been done around the destination (dest) of [Look], not the patient. The reason is this: since the concept [Person : x] in g1 (in the first level of g1) has been joined with the concept [Man : y] in g2 and since the embedded graphs that contain the concepts [Person : x] and [Person : y] will be joined, then we must begin their maximalJoin by joining the concept [Person : x] with the [Person : y]. Note also that the resulting graph g3 contains the co-reference x that relates the concept that results from the join of [Person : x] and [Man : y] with the concept that results from the join of [Person : y] and [Person : y].
?- cg(cg34, g1, g2), generalize(g1, g2, g3).
{g1 = [Drive] -
-obj->[Car]-chrc->[Color : red],
-agnt->[Boy : John],
g2 = [Drive] -
-obj->[Truck],
-manr->[Fast],
-agnt->[Girl : Sue],
g3 = [Drive] -
-obj->[Vehicle],
-agnt->[Person]}
the case of intersection between sets
?- generalize([Person : {John, Sam, Sue, Mary}]<-agnt-[Drive]-
->obj->[Car]-chrc->[Color : red],
[Girl : {Sue, Mary, Katy}]<-agnt-[Drive]-
-obj->[Truck],
-manr->[Fast],
g).
{g = [Drive] -
-obj->[Vehicle],
-agnt->[Person : {Sue, Mary}]}
The case of membership of an element to a set
?- generalize([Person : {John, Sam, Sue, Mary}]<-agnt-[Drive]-
-obj->[Car]-chrc->[Color : red],
[Girl : Sue]<-agnt-[Drive]-
-obj->[Truck],
-manr->[Fast],
g).
{g = [Drive]-
-obj->[Vehicle],
-agnt->[Person : Sue]}
Generalize treats co-references as it does with relations : in this example, since the co-reference `x' in the first argument g1 has no corresponding co-reference in the second argument, then no co-reference is added to the resulted graph g.
?- generalize([Person: x]<-agnt-[Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : x] ],
[Man]<-agnt-[Begin]-srce->[Proposition =
[Boy]<-agnt-[Action]-dest->[Person] ],
g).
{x = FREE, g = [Begin] -
-srce->[Proposition = [Action]-agnt->[Person]],
-agnt->[Person]}
In the current definition and implementation of generalize, we consider the following heuristic about treatment of co-references: if both the first and the second arguments (let's call them g1 and g2) contain co-referents, like in this example (represented by variable `x' and `y' respectively), and if the generalization of the first level of the two CGs involves a common generalization of the two co-references (i.e. generalization of [Person : x] in g1 with [Man : y] in g2 producing [Person : c01] in the resulting CG g), and if the context [Proposition : ...] in g1 is being generalized with the context [Proposition : ...] in g2, then the generalization of the contain of these two contexts will be constrained by the generalization of the co-references `x' and `y' : the concept [Person : x] in the context embedded in g1 MUST BE generalized with the concept [Person : y] in the context embedded in g2. The result is the concept [Person : c01] which is in co-reference with the concept [Person : c01], the two are concepts of the resulted CG g. Note that this graph is different from the resulted CG of the precedent example. As this example shows, with the above heuristic, we preserve the specific information that the two contexts [Proposition ...] and [Proposition ...] contains the same entity, refereed in the first context by [Person : x] and in the second by [Person : y]. However, we loose other information like that the two contexts contain the information : [Action]-agnt->[Person]. A better solution may be a conjunction of the two information: [Person : c01] and [Action]-agnt->[Person]. Further study is required for the treatment of co-references by the generalization operation (depending on the interpretation given to it).
?- generalize([Person: x]<-agnt-[Begin] -
-obj->[Session],
-srce->[Proposition = [Press] -
-obj->[Key : enter]-part->[Keyboard],
-agnt->[Person : x] ],
[Man: y]<-agnt-[Begin]-srce->[Proposition :
[Boy]<-agnt-[Action]-dest->[Person : y] ],
g).
{x = FREE, y = FREE, g = [Begin] -
-srce->[Proposition: [Person : c01]],
-agnt->[Person : c01]}
This example illsutrates the expressive power that results from the integration of CG to PROLOG and also the possibility to manipulate directly CG from a programming language perspective. For instance, this example shows how variables can be used to stand for concept type, concept referent, concept value, for the whole concept or even for a relation. The example illustrates also how a CG can be constructed by successive calls to maximal join on other CGs. Finally, it is our hope the convince the reader that PROLOG+CG is very well suited for natural language processing. See SHRDHLCom for a detailed description of the program.
Personne > Homme.
Objet > PYRAMIDE, CUBE.
Action > METTRE.
Attribut > TAILLE, COULEUR.
COULEUR = bleu, rouge.
TAILLE = petite, grand.
Homme = john.
dictionnaire("mets", verbe, METTRE).
dictionnaire("pyramide", nom, PYRAMIDE).
dictionnaire("cube", nom, CUBE).
dictionnaire("petite", adj, tailleDe, TAILLE, petite).
dictionnaire("rouge", adj, couleurDe, COULEUR, rouge).
dictionnaire("grand", adj, tailleDe, TAILLE, grand).
dictionnaire("bleu", adj, couleurDe, COULEUR, bleu).
dictionnaire("sur", prep, sur).
dictionnaire("la", art, x).
dictionnaire("le", art, x).
Verbe((v|P), P, V) :- dictionnaire(v, verbe, V).
Prep((v|P), P, V) :- dictionnaire(v, prep, V).
Art((v|P), P, V) :- dictionnaire(v, art, V), /.
Art(P, P, undefined).
Nom((v|P), P, V) :- dictionnaire(v, nom, V).
Adj(A, R, T, V) :- dictionnaire(A, adj, R, T, V).
semantic_analyzer :-
read_sentence(P),
phrase_imperative(P, G),
writenl(G), /.
phrase_imperative(P, G) :-
Verbe(P, P1, V),
GN(P1, P2, N1, E_GN1, S1),
eq(G1, [V]-obj->[N1]),
eq(G1, [V]-obj->E_N_G1),
maximalJoin(G1, E_N_G1, S1, E_GN1, G1_S1, _),
Prep(P2, P3, s_prep),
GN(P3, ("."), N2, E_GN2, S2),
eq(G2, [V]-s_prep->[N2]),
eq(G2, [V]-s_prep->E_N_G2),
maximalJoin(G2, E_N_G2, S2, E_GN2, G2_S2, _),
eq(E_V_GS1-obj->x, G1_S1),
eq(E_V_GS2-s_prep->y, G2_S2),
maximalJoin(G1_S1, E_V_GS1, G2_S2, E_V_GS2, G, _).
GN(P, P1, N, E, G) :-
Art(P, P2, A1),
AdjsSynt(P2, P3, L_Adjs),
Nom(P3, P4, N),
SemAdjs(L_Adjs, N, A1, S, E1),
AdjsSynt(P4, P1, L_Adjs2),
SemAdjs(L_Adjs2, N, A1, S1, E11),
maximalJoin(S, E1, S1, E11, G, E).
AdjsSynt((A|P), P1, (A|L_Adjs)) :-
dictionnaire(A, adj, _, _, _),
AdjsSynt(P, P1, L_Adjs), /.
AdjsSynt(P, P, ()).
SemAdjs((A|P), N, A1, S, E_N_S) :-
Adj(A, R1, T1, V1),
eq(G, [N : A1]-R1->[T1 = V1]),
eq(G, E_N-R1->x),
SemAdjs2(P, G, E_N, N, A1, S, E_N_S), /.
SemAdjs((), N, A1, G, E) :-
eq(G, [N : A1]),
eq(G, E-rel->[Universal]), /.
SemAdjs2((A|P), G, E_N, N, A1, S, E_S) :-
Adj(A, R, T, V),
eq(G1, [N : A1]-R->[T = V]),
eq(G1, E_N1-R->x),
maximalJoin(G, E_N, G1, E_N1, G2, E_N2),
SemAdjs2(P, G2, E_N2, N, A1, S, E_S), /.
SemAdjs2((), G, E, _, _, G, E).
Let us run the code:
?- semantic_analyzer.
|:mets la petite pyramide rouge sur le grand cube bleu.
[METTRE] -
-obj->[PYRAMIDE] -
-tailleDe->[TAILLE = petite],
-couleurDe->[COULEUR = rouge];,
-sur->[CUBE] -
-tailleDe->[TAILLE = grand],
-couleurDe->[COULEUR = bleu];
{}
Figure 3.1 presents the current meta-operations of PROLOG+CG:
Except createInstance, meta-operations are similar to the corresponding ones in the other PROLOG versions. Of course we have extended them to consider CG as another basic data structure. For instance, the fact to assert may be represented by a CG (not only a term).
To control the resolution process and to get a more efficient search engine, PROLOG+CG, like most other Prolog versions, provides the cut operator (represented often by ``/'' or ``!''). The cut operator ``/'' is considered as a term with a special identifier (``/'') and no arguments. It can be used as a goal in the tail of an inference rule.
OurMember(e, (e | _)) :- /.
OurMember(e, (_ | x)) :- OurMember(e, x), /.
?- OurMember(x, (1, 3, 5, 7)).
{x = 1}
free(Variable)
Checks if the variable is free. Succeeds if it is, fails if it isn't.
?- free(x).
{}
?- eq(x, 45), free(x).
no.
findall(Variable, Goal, List)
Return in List all the values of Variable that result from all the possible resolutions of Goal
donnee(4, jjj).
donnee(5, hhh).
donnee(6, kkkk).
data(10, kkk).
data(20, ddd).
data(30, ffff).
data(40, rrrr).
datum(x) :-
donnee(x, _).
datum(x) :-
data(x, _).
ex(m) :-
findall(a, datum(a), L),
moyenne(L, m), /.
moyenne(L, m) :-
length(L, n),
somme(L, 0, s),
val(m, div(s, n)), /.
somme((x|L), s1, s2) :-
val(s3, add(x, s1)),
somme(L, s3, s2), /.
somme((), s, s).
And to query:
?-ex(m).
{m = 16.428571428571427}
read(Free_Variable)
The argument of ``read'' should be a free variable at the moment of its execution. When a read operation is executed, the system will prompt the user with the symbol ``|:'' and the user should give his data which could take several lines (a simple data like a number, a boolean, an identifier, a string or a composed data like a term, a list or a CG) and it should terminate with a point ``.''. Once his data is edited, the user should end with a period (``.'') and press the key ``Enter''.
?- read(x).
|: papa(Ahmed, Goerge).
{x = papa(Ahmed, Goerge)}
read_sentence(Free_Variable)
read_sentence/1 reads a sentence (i.e. a sequence of characters) and returns the list of ``words'' that composes it. The sentence should be endede with a period (``.''), which will be the last ``word''.
You cannot use read_sentence from within a Java applet.
?- read_sentence(p).
|: this is a simple sentence, with a comma inside.
{p = ("this", "is", "a", "simple", "sentence", ",", "with", "a",
"comma", "inside", ".")}
read_sentence(Sentence, Free_Variable)
read_sentence/2 returns in its second argument the list of words that compose its first argument (which is a String).
You cannot use read_sentence/2 from within a Java applet.
?- read_sentence("this is another sentence", L).
{L = ("this", "is", "another", "sentence")}
write(Data)
The argument of write/1 is any PROLOG+CG data. A newline is not added after the data has been written. Strings and variables containing strings will get their "double quotes" stripped. write/1 always succeeds.
writenl(Data)
The argument of writenl is any PROLOG+CG data. A newline IS added after the data has been written. Strings and variables containing strings will get their "double quotes" stripped. Writenl/2 always succeeds.
nl/0 takes no arguments, and prints a newline to the console either in the normal Prolog+CG application GUI or in the Prolog+CG applet. It always succeeds.
clearConsole
clearConsole/0 takes no arguments, and clears the console either in the normal Prolog+CG application GUI or in the Prolog+CG applet. It always succeeds.
asserta(Goal,List_Of_Goals), assertz(Goal,List_Of_Goals)
Asserta adds to the current program a new rule at the top of the packet (if it exists) while assertz adds the rule at the bottom of the packet. The first argument of asserta (and assertz) represents the head of the new rule while the second argument represents the tail expressed as a list. Of course, when the new rule is a fact, the list is empty.
retract(Goal) & suppress(TermId, NumberOfArguments)
Retract eliminates from the current program any rule with a head that can be unified with its argument.
Suppress eliminates a whole packet of rules. The two arguments of suppress (an identifier and an integer) enables the identification of the packet.
term_list(Term, List)
term_list transforms a term to a list and vice versa.
?- eq(x, papa), term_list(t, (x, Ahmed, y)).
{x = papa, t = papa(Ahmed, y), y = FREE}
Now, suppose that we have a program that contains this packet:
papa(Ahmed, Soumia). papa(Sahir, Fatine). papa(Ahmed, Khalid).
We ask again the previous question but in addition, we want to execute the new composed term t:
?- eq(x, papa), term_list(t, (x, Ahmed, y)), t.
{x = papa, t = papa(Ahmed, Soumia), y = Soumia}
{x = papa, t = papa(Ahmed, Khalid), y = Khalid}
set_list(Set, List)
set_list transforms a set to a list and vice versa.
?- set_list(s, (Karim, Ahmed, Hicham)).
{s = {Karim, Ahmed, Hicham}}
?- set_list({Karim, Ahmed, Hicham}, L).
{L = (Karim, Ahmed, Hicham)}
PROLOG+CG provides a powerful debugger that visualizes the inference or resolution process as a construction or deconstruction (due to a backtrack) of the inference tree. Figure 3.2 gives a snapshot that shows the debugger in action. The figure shows also an auxiliary window: ``a variable inspection window''. This type of window is introduced next.
To debug (or trace, follow) the resolution/satisfaction of a request (we assume that the program has been compiled), choose from the menu the option ``Build/Debug'' and then activate the interpreter as usual. The debug window appears. The current goal is the selected node in the visual tree. Next, you must guide the debugger. Three main actions are provided for that (they are represented by the three icons in the toolBar of the debug window):
``Stop'' iconified by
:
Stop the debugger; the resolution process will continue without his
compagnon !
The normal resolution process expands the inference tree; the debugger will expand also the visual tree. A backtrack step done by the resolution process involves contraction and backward move in the visual tree. Also, once the resolution process finds one solution and writes it in the console panel, it will continue (by default) to search for other solutions and the user can continue to use the debugger to follow it.
While debugging, it is very usefull to inspect the instanciation form of a goal and/or the value of a specific variable (if the user wants to do so). The visual debugger of PROLOG+CG allows the two:
One of the main achievments of PROLOG was/is its use in the development of expert system (ES) shells. Most often, developers used PROLOG to implement an ES shell, on top of it. In PROLOG+CG, the kernel of an ES shell is integrated directly in the interpreter. Thus, a simple check-item, as explained below, will switch the system from the default resolution process to the ``ES shell resolution process''.
When the default resolution process (the usual interpreter of most PROLOG versions) attempts to resolve a goal that is not a primitive goal, neither a defined goal (no rule can be found so that its head unifies with the goal), it will conclude that the goal can't be resolved and it will backtrack. However, the kernel of an ES shell will proceed otherwise: it will not conclude that the goal can't be resolved, it will ask the user about the truth of the goal (``is the current goal true or false ? : yes/no''). The process will conclude depending on the answer of the user and the user answer will be added to the database, in order to be considered later (and not to ask again and again the same question).
Actually, PROLOG+CG provides only this aspect of the ES shell. Other aspects, like the explication of the resolution process behavior (why/how) and forward chaining will be integrated in the next version of PROLOG+CG.
To activate the ``expert system mode'' of PROLOG+CG, choose from the main menu the action ``Build/expert system mode''. The following examples illustrate this PROLOG+CG feature.
This example illustrates the possibility to define a propositional ES using PROLOG+CG. A propositional ES is an ES where any proposition is represented by a non-analyzable string. This later is considered as a symbole (likewise in propositional logic, we use symbols like p, q, r .. to represent propositions).
"animal is carnivore" :- "animal eats meat".
"animal is carnivore" :-
"animal has pointed teeth",
"animal has claws",
"animal has forward eyes".
"animal is penguin" :-
"animal is bird",
"animal swims",
"animal is black and white".
"animal is ungulate" :- "animal is mammal", "animal has hoofs".
"animal is ungulate" :- "animal is mammal", "animal chews cud".
"animal is mammal" :- "animal has hair".
"animal is ostrich" :-
"animal is bird", "animal has long neck",
"animal has long legs", "animal is black and white".
"animal is zebra" :-
"animal is ungulate", "animal has black stripes".
"animal is tiger" :-
"animal is mammal",
"animal is carnivore",
"animal has twany color",
"animal has black stripes".
"animal is cheetah" :-
"animal is mammal",
"animal is carnivore",
"animal has twany color",
"animal has dark spots".
"animal is giraffe" :-
"animal is ungulate",
"animal has long neck",
"animal has long legs",
"animal has dark spots".
"animal is bird" :- "animal has feathers".
"animal is bird" :- "animal flies", "animal lays eggs".
To swith on the ``expert system mode'', the user has to choose from the main menu the option ``Build/Expert System Mode''. Then, compile the program. Here is a part of an interaction with the system.
?- "animal is tiger".
==> Is it true that: "animal has hair" ? tape y (for yes) or n
(for no) : y
==> Is it true that : "animal eats meat" ? tape y (for yes) or n
(for no) : y
==> Is it true that : "animal has twany color" ? tape y (for
yes) or n (for no) : y
==> Is it true that : "animal has black stripes" ? tape y (for
yes) or n (for no) : y
{}
==> Is it true that : "animal has pointed teeth" ? tape y (for
yes) or n (for no) : n
After this interaction, PROLOG+CG added to the program the following facts:
"animal has twany color". "animal has black stripes". "animal eats meat". "animal has hair". "animal has pointed teeth" :- fail.
Note how the ``no'' answer is interpreted : assertion of a new rule with the proposition as the head and the primitive goal ``fail'' as a tail. The fail goal is no-satisfied by definition.
The reformulation of this ES using predicates or terms instead of non-analyzable String, is left as an exercice.
To illustrate the use of CG in the formulation of ES, we will reformulate the same ES with the of CG only.
Universal > Object, Animal,
Person, Action, State, Attribute.
Object > Hair, Meat, Teeth, Claw, Eye.
Animal > Mammal, Carnivore, Cheetah.
Person > Man.
Action > Eat.
State > Belong.
Attribute > Color, Component, Twany, Dark, Pointed, Forward.
Man = Robert.
Animal = Yala.
[Animal : x]-is->[Cheetah] :-
[Animal : x]-is->[Mammal],
[Animal : x]-is->[Carnivore],
[Animal : x]-colorOf->[Color]-attr->[Twany],
[Animal : x]-partOf->[Component]-attr->[Dark].
[Animal : x]-is->[Mammal] :-
[Animal : x]-poss->[Hair].
[Animal : x]-is->[Carnivore] :-
[Animal : x]<-agnt-[Eat]-obj->[Meat].
[Animal : x]-is->[Carnivore] :-
[Animal : x]-poss->[Teeth]-attr->[Pointed],
[Animal : x]-poss->[Claw],
[Animal : x]-has->[Eye]-attr->[Forward].
Unlike the first formulation of the ES, we add to the CG formulation the following fact, to give a ``punch'' to our example !
[Animal : Yala]-
<-pat-[Belong]-bnfcre->[Man : Robert],
-colorOf->[Color]-attr->[Twany],
-poss->[Teeth]-attr->[Pointed],
-has->[Eye]-attr->[Forward].
Now, we can ask the following question:
?- [Animal : Yala]-is->[Cheetah].
==> The goal : [Animal : Yala]-poss->[Hair] cannot be infered
from what is known, so
==> Is it true that : [Animal : Yala]-poss->[Hair] ? tape y
(for yes) or n (for no) : y
==> The goal : [Eat] -
-obj->[Meat],
-agnt->[Animal : Yala] cannot be infered from what is known,
so
==> Is it true that : [Eat] -
-obj->[Meat],
-agnt->[Animal : Yala] ? tape y (for yes) or n (for no) : y
==> The goal : [Animal :
Yala]-partOf->[Component]-attr->[Dark] cannot be infered from
what is known, so
==> Is it true that : [Animal :
Yala]-partOf->[Component]-attr->[Dark] ? tape y (for yes) or
n (for no) : y
{}
==> The goal : [Animal : Yala]-poss->[Claw] cannot be infered
from what is known, so
==> Is it true that : [Animal : Yala]-poss->[Claw] ? tape y
(for yes) or n (for no) : n
After this interaction, PROLOG+CG added to the program the following facts:
[Animal : Yala]-poss->[Hair].
[Eat] -
-obj->[Meat],
-agnt->[Animal : Yala].
[Animal : Yala]-partOf->[Component]-attr->[Dark].
[Animal : Yala]-poss->[Claw] :- fail.
Sometime and especially for a big knowledge-base system (written in Prolog), it is useful to partition the base in several partitions, contexts or objects, each one includes a set of packets. Of course, such a partition will be really useful only if the inference engine (i.e., the resolution process) is adapted accordingly; resolution of a goal will be restricted to the object where it is defined. The definition of objects and the contextual resolution of goals form the basis for logic object-based programming.
An object is a set of rules prefixed by terms with an identical signature. An object has the following form:
T1::R1 T2::R2 ... Tn::Rn
Where T1, T2, ..., Tn represent terms with the same signature and R1, R2, ..., Rn stand for PROLOG+CG inference rules. The common signature to the T1, T2, ..., Tn constitutes the descriptor of the object.
Sending a message to an object will correspond to a contextual resolution of a goal.
Sending a message to an object is expressed as a composed goal: T::G, where T represents a term and G a goal (i.e., which could be a term, a CG or a variable). T::G can be read: ``send a message to the object OT to execute (satisfy) the goal G''. OT is the object which its descriptor is the same as the signature of T.
To satisfy a composed goal T::G, the interpreter locates first an object with a descriptor that corresponds to the signature of the term T. Then it searches inside the object for a prefixed rule Ti::Ri such that T::G can be unified with Ti::HeadOf(Ri): the interpreter tries to unify T with Ti and the goal G with the head of the rule Ri.
A rule can be prefixed also by a CG: CG::R. In this case, all the rules of the program that are prefixed by CG constitute one object. Also, a composed goal can have the form : CG::Goal.
This section presents two programs that illustrate the object-based level of PROLOG+CG.
(can be found in Samples/Others/Hamza.prlg):
Universal > PERSON, BIRTH, DATE.
hamza::[PERSON]-DateOfBirth->[BIRTH]-ptime->[DATE=(5,04,1995)].
hamza::Age(A) :-
currentDate(D1),
hamza::[PERSON]-DateOfBirth->[BIRTH]-ptime->[DATE = D2],
diffDate(D1, D2, A).
currentDate((14, 12, 1999)).
diffDate((x_Day2, y_month2, z_year2),
(x_Day1, y_month1, z_year1),
(x_Day, y_month, z_year)) :-
val(x_Day, sub(x_Day2, x_Day1)),
val(y_month, sub(y_month2, y_month1)),
val(z_year, sub(z_year2, z_year1)), /.
Let us ask some questions:
?- hamza::[BIRTH]-ptime->[DATE = d].
{d = (5, 4, 1995)}
?- hamza::Age(x).
{x = (9, 8, 4)}
(it can be found in Samples/Others/ConcStrs.prlg):
Universal > Animate, Inanimate, Action.
Action > Extract.
Animate > Person.
Person > Student, Employee.
Student > ResearchAssistant.
Employee > ResearchAssistant.
Inanimate > Text.
Text > Book.
// Conceptual structures for the type Extract
// constitutes an object
Extract(canon)::[Extract]-
-agnt->[Person],
-obj->[Inanimate].
Extract(schema)::[Extract]-
-agnt->[Person],
-obj->[Text],
-target->[Book].
Extract(schema)::[Extract]-
-agnt->[Person],
-obj->[Inanimate : *1],
-manr->[Strong],
-target->[Inanimate]-on->[Inanimate : *1].
The next goal definition involves some comments:
checkSchemas(v_type)::G: check if the given information in G can be unified with a schema for the type v_type. First, create a term v_term from the list (v_type, schema), i.e. v_type (schema), v_type will be replaced by its value. Second, search a schema v_schema for the type v_type: v_term::v_schema. Third, check that G can be unified with v_schema.
checkSchemas(v_type)::G :-
term_list(v_term, (v_type, schema)),
v_term::v_schema,
eq(v_schema, G).
Please note how the expressive power of PROLOG+CG allows for a very abstract but ``effective'' formulation; search all the schema of a type T so that they verify an information G. Note also how the message (v_term::v_schema) is dynamically constructed; constructed from two variables: the object descriptor is a variable (v_term) and the content of the message is a variable (v_schema).
Let us ask some questions:
Get all the schemas of the type Extract:
?- Extract(schema)::G.
{G = [Extract]-
-agnt->[Person],
-obj->[Text],
-target->[Book]}
{G = [Extract]-
-agnt->[Person],
-obj->[Inanimate]<-on-[Inanimate : *1],
-manr->[Strong],
-target->[Inanimate : *1]}
Check if the given information ([Extract]-target->[Inanimate]) can be unified with one of the Extract schemas:
?- checkSchemas(Extract)::[Extract]-target->[Inanimate].
{}
{}
And check for another information:
?-checkSchemas(Extract)::[Inanimate]<-from-[Extract]-
->obj->[Person].
no.
The object-oriented level of PROLOG+CG is based on the approach proposed by McCabe [15]. Inheritance between objects is defined by inheritance rules.
It has the following form:
Term1 <- Term2
where Term1 and Term2 are two terms that represent two objects. The rule means: the object identified by Term1 is a specialization of the object identified by Term2. If a message that is send to an object can not be satisfied, the interpreter will search an inheritance rule for that object (if it has) in order to delegate the message to its super-object.
The next section gives an example that illustrates object-oriented programming in PROLOG+CG.
The following example can be found in Samples/Others/OORectSqre.prlg. It illustrates how a class (as a set of attributes and a set of methods) can be defined in PROLOG+CG. Let us consider for instance the definition of the class Rectangle. Rectangle is defined as an object (in the sense of PROLOG+CG; an object in this language can represent a class like Rectangle and/or a specific object like Hamza) identified by the term Rectangle(H, W). Its static part (set of attributes) is described by the first rule, represented by a CG. Notes that the definition can have some semantic constraints, like the one expressed in this example: the width should not be inferior to the height of the rectangle. The constraints are formulated in the tail of the rule in order to be evaluated when needed.
The two methods of Rectangle (Perimeter and Surface) are defined as goals inside the object Rectangle(H, W).
Then, another class is defined: Square. This class is defined as a subclass of the class Rectangle. Notes the use of terms arguments to precise the modality of such a relation between the two classes.
Universal > Form, Attribute.
Form > Rectangle.
Rectangle > Square.
Attribute > Perimeter, Surface, Width, Heigth, Beautiful.
Rectangle(H, W)::[Rectangle]-
-permOf->[Perimeter],
-surfOf->[Surface],
-widthOf->[Width = W],
-heigthOf->[Heigth = H]
:- not(inf(W, H)).
Rectangle(H, W)::Perimeter(P) :-
val(P, mul(2, add(H, W))).
Rectangle(H, W)::Surface(S) :-
val(S, mul(H, W)).
// An inheritance rule.
Square(C) <- Rectangle(C, C).
Square(_)::[Square]-attr->[Beautiful].
Let us consider some queries:
?- Rectangle(4,5)::G.
{G = [Rectangle] -
-permOf->[Perimeter],
-surfOf->[Surface],
-widthOf->[Width = 5],
-heigthOf->[Heigth = 4]}
{G = Perimeter(18)}
{G = Surface(20)}
The next question illustrates the use of constraints. The question is: is it possible to construct a rectangle with Width = 5 and Height = 4 ? The answer to the question is no because the associated constraint is not verified.
?- Rectangle(5,4)::[Width=5]<-widthOf-[Rectangle]-
->heigthOf->[Heigth=4].
no.
Finally, the next request illustrates method inheritance:
?- Square(4)::Perimeter(P).
{P = 16}
PROLOG+CG provides the primitive goal createInstance(Ident, Term) which enables the creation of an instance Ident from an object identified by Term.
When executed, createInstance(Ident, Term) will add the following inheritance rule to the program:
Ident <- Term.
The following request illustrates the use of createInstance (assuming the previous program of Rectangle and Square):
?- createInstance(sq1, Square(6)), sq1::Surface(S).
{S = 36}
Prolog+CG can be embedded in an HTML page as a JAVA Applet. This section describes how to do so.
Basically, Prolog+CG as an applet has three GUI elements:
Figure 5.1 shows an example.
The console area can be written to with the usual write/1, writenl/1, and nl/0 built-in primitives, and can be cleared with clearConsole/0.
Error messages from Prolog+CG are printed on the console. However, results from goals are not printed as in the normal Prolog+CG console area. Instead, the applet program is expected to communicate any results to the user using the primitives just mentioned.
This design choice was made because the applet was envisaged as a dialogue between a non-Prolog-programmer (a ``web user'') and the Prolog+CG program. Thus the applet is designed to be useful as a demonstration of Prolog+CG for users who may not know Prolog.
The Prolog+CG program can use asserta/2 and assertz/2 and expect the results to be remembered between the user's clicks on the buttons.
Once you have written your applet application as a Prolog+CG program, go to ``File|Deploy Applet''. If you haven't saved the Prolog+CG program, you will be asked to do so. Then a dialog will appear, which looks like something like Figure 5.2:
You can define:
The four push-buttons at the bottom do the following:
Well, a ``Save'' dialog box appears, which lets you choose a directory (not a file) to which you can save the applet.
Once you have chosen the directory, the following four files will be created in that directory:
Once you have saved an applet, its parameters will be saved in the XML file ``ppcgapplet.xml''. You can reload this at any point in time by choosing the menu-item ``File|Load Applet from XML''. If there is a program in memory, you will be asked to save it, since it will be replaced by the applet's program.
You can also load an applet from XML from the ``Deploy applet'' dialog, by pressing the ``Load from XML'' button.
To test the applet, open the ``index.html'' file in your webbrowser. On Windows, this can be done by navigating to the directory where you saved the applet and then opening ``index.html''.
In order to fully deploy the applet, you must copy three of the above four files to the webserver, namely all but the ppcgapplet.xml file. You can upload the ppcgapplet.xml file if you want to, but it won't be used by the webserver. Check with your webspace provider for how to upload files.
You can write your applet Prolog+CG program in the normal Prolog+CG interface and test it there. You will get results printed in the console area as well as the output from your application, but the results won't be printed when you run the program as an applet.
The key to writing the applet is to define from 1 to 5 goals that serve as entry points into your application. For example, you might have a main/1 predicate that takes input from one of the input boxes. This main/1 predicate then does something useful with the input, and prints some results. For example:
main(X) :- write("The input was: "), write(X), nl.
Then you can bind one of the buttons to this goal. For example, to bind button 1 to call main with the contents of input-box 1, write the following in the ``goal'' edit-box of the ``Deploy Applet'' dialog box for Button 1:
main(#1).
The #<number> syntax works with #1, #2, #3, #4, and #5 to mean ``whatever is in the input box with the same number at the time of pressing the button.''
You can also write a predicate that takes two input-boxes:
main(X,Y) :- write("Input 1 is: '"), write(X), writenl("'."),
write("Input 2 is: '"), write(X), writenl("'.").
Then you can bind a button to input box 1 and input box 2 like this:
main(#1,#2).
This syntax works to any number of times and in any order:
main(#1,#2,#3,#4,#5,#4,#3,#2,#1).
If you wish to make a parameter into a string, do this:
main("#1").
Please note that if the user then enters a "double quote" in input-box 1, Prolog+CG will give a syntax error. This is because quotes are not escaped before passing the contents of the input box.
It may be helpful for your end-users (the users of the applet) if you include a button that says ``Help''. This button can then call a predicate which:
It may also be helpful (but not always) if you add a button which clears the console area using clearConsole/0. This button could be labelled ``Clear''.
The ``File|Deploy Applet'' procedure will write an HTML file which works. You can either take this file and customize it, or write your own from scratch. This section explains how.
A JAVA Applet is defined by some HTML tags embedded in a larger HTML file. Specifically, the <APPLET> ... </APPLET> tag is used. Inside the <APPLET> ... <APPLET> tag, the parameters to the applet are given.
The opening APPLET tag has some attributes, including the width, the height, the name of the class file that implements the applet, and the name of the .jar file that contains the applet class. The <APPLET> tag can look like this:
<APPLET code="PrologPlusCG/PrologPlusCGApplet.class"
codebase="."
archive="PPCGApplet.jar"
width="600"
height="400"
>
Of these, only the width and the height should be touched, unless you know what you are doing.
Inside the APPLET tag, one finds the parameters to the applet. These are given as single tags like this:
<PARAM name="parameter_name" value="parameter_value" >
The ``paremeter_name'' must be replaced by one of the parameter names in the table below, and the ``parameter_value'' must be given as the desired value.
The parameters which the Prolog+CG applet understands are listed in Table 5.1:
|
(in collaboration with Prof. Dr. Bernard Moulin and his students: Jeremi Gancet, David Nadeau and Olivier Rouleau, from Laval university)
In the current version of Prolog+CG, PROLOG+CG can be activated from a Java program and inversely, Java components (i.e. methods and attributes of classes/objects) can be activated from a Prolog+CG program. Figure 5.3 gives the part of the primitive goals hierarchy that concerns this side of PROLOG+CG.
The Prolog language provides powerful reason